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Old Dec 08, 2008, 10:02 PM // 22:02   #21
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I heard you don't have to buy the armor that requires monstrous fangs.

As long as there are different options, I see absolutely no reason to change this.
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Old Dec 08, 2008, 10:34 PM // 22:34   #22
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Originally Posted by BlueNovember View Post
...and why would you need Ectoplasm in fow armour? :P (Possible answer)
I always assumed it was because, according to Ghostbusters, ectoplasm is the "matter" out of which ghosts take form. Therefore, since the forgemaster is a ghostly dude, he'd been copious quantities of ectoplasm in order to interact with normal matter and thus forge some armor that non-ghost people can wear.

And since we all know that Ghostbusters is totally canon to Guild Wars, I must be right.
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Old Dec 09, 2008, 07:56 PM // 19:56   #23
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no you dont HAVE TO buy the armor, but.....its a choice for the 1k varieties, and people are just saying that 1k should NOT require really rare crafting materials to craft (and look at necro luxon armor---the 1k version, more m fangs there too)....

yes this should have been thought about, however, doubt it will change --they are working on gw2 ya'know

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Old Dec 09, 2008, 09:44 PM // 21:44   #24
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no you dont HAVE TO buy the armor, but.....its a choice for the 1k varieties, and people are just saying that 1k should NOT require really rare crafting materials to craft (and look at necro luxon armor---the 1k version, more m fangs there too)....
And I don't think 5k armor should require 2 ~4.5k+ materials, but it does.
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Old Dec 09, 2008, 09:52 PM // 21:52   #25
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Originally Posted by Arkantos View Post
And I don't think 5k armor should require 2 ~4.5k+ materials, but it does.
5k armor is still elite. So unless they're going to let us put Shing Jea Rit armor in our HoM, your argument doesn't hold.
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Old Dec 09, 2008, 09:54 PM // 21:54   #26
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Originally Posted by MStarfire View Post
I always assumed it was because, according to Ghostbusters, ectoplasm is the "matter" out of which ghosts take form. Therefore, since the forgemaster is a ghostly dude, he'd been copious quantities of ectoplasm in order to interact with normal matter and thus forge some armor that non-ghost people can wear.

And since we all know that Ghostbusters is totally canon to Guild Wars, I must be right.
Another possible explanation :
Ecto looks like jelly in a way.
So the Forgemaster must be eating ectoplasm, and since he can't kill a thing, he asks us to feed him...

WILL CRAFT FOR FOOD
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Old Dec 09, 2008, 09:59 PM // 21:59   #27
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5k armor is still elite. So unless they're going to let us put Shing Jea Rit armor in our HoM, your argument doesn't hold.
All I'm trying to say is that certain stuff in the game is expensive, but there are options. Yes, monstrous fangs are expensive, especially for 1k armor. But you don't have to get that armor. If you were forced to get armor that required monstrous fangs, I'd understand why people would complain...but you don't.
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Old Dec 09, 2008, 10:24 PM // 22:24   #28
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Not all elite armors cost the same amount. Considering the cost of the crafting and materials both, they don't even come close to the same cost. Why should standard armor be different? As long as there is armor you can get at a price that is 'cheap', why does it matter that some armor is different?
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Old Dec 09, 2008, 10:52 PM // 22:52   #29
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Originally Posted by MagmaRed View Post
Not all elite armors cost the same amount. Considering the cost of the crafting and materials both, they don't even come close to the same cost. Why should standard armor be different? As long as there is armor you can get at a price that is 'cheap', why does it matter that some armor is different?
Then why not take it out of the game entirely? Because it's meant to be used. I don't think it was a conscious decision to have two classes have one barely attainable set of normal armor (ANet has made some stinkers in the past, but I don't beleive they did this one on purpose). Maybe I'm just being naive in giving them the benefit of the doubt, but I don't think it's too much to ask that they address the unintended consequences.

Not every player is the money-hoarding power trader that makes enough noise to get them to renerf shadow form when the change caused problem. How is this any different (other than I'm putting effort into being rational)
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Old Dec 10, 2008, 12:53 AM // 00:53   #30
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/signed

Non-elite armor shouldn't cost so much.
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Old Dec 10, 2008, 04:17 AM // 04:17   #31
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I agree, I was thinking of getting that armor for my rit and had a quiet laugh when I saw what it would cost to make it. Why should a non-elite armor cost more to make than an elite armor? Makes no sense.
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Old Dec 10, 2008, 04:38 AM // 04:38   #32
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Originally Posted by arkantos
I see absolutely no reason to change this.
imo, its an "error"
and the general reaction is that errors should be "fixed"

however, its small, trivial, and unimportant
so i dun think it should be bothered wit
but i kno that it wont, so it doesnt really matter wut i think anyways lol

i cant think of specific occasions
but im sure similar things have happened in gw's past
where they miscalculated or underestimated or wutever
and anet has remedied them
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Old Dec 10, 2008, 09:54 AM // 09:54   #33
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I don't dig basic armor. I stick to elite only, however I understand your point.

/SIGNED

Just because I wear elite armor, doesn't mean I can't support those who just wish to have maxed armor.
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Old Dec 10, 2008, 01:30 PM // 13:30   #34
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Originally Posted by snaek View Post
i cant think of specific occasions
but im sure similar things have happened in gw's past
where they miscalculated or underestimated or wutever
and anet has remedied them
Shadow Form
"I will avenge you!"
Soul Reaping
...

As for it being a trivial problem, it's also a trivial solution. No matter how it's set up in the code (Object oriented class, tied to the single armor crafter that sells it, whatever) it's just a matter of changing what mats are used, also easier than adjusting the drop tables (unless most of the monsters share a drop table, at which point it's just as easy.)
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Old Dec 10, 2008, 05:48 PM // 17:48   #35
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Quote:
Originally Posted by targren
Shadow Form
"I will avenge you!"
Soul Reaping
...

As for it being a trivial problem, it's also a trivial solution. No matter how it's set up in the code (Object oriented class, tied to the single armor crafter that sells it, whatever) it's just a matter of changing what mats are used, also easier than adjusting the drop tables (unless most of the monsters share a drop table, at which point it's just as easy.)
i meant in regards to smaller things
skill balance is a much bigger (and important issue)

oh, and i think u underestimate anets laziness

Last edited by snaek; Dec 10, 2008 at 05:57 PM // 17:57..
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Old Dec 11, 2008, 01:52 PM // 13:52   #36
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It's a good point, but I get monstrous mats all over the place just shuttling characters through the Factions missions with waves of Afflicted. In NM. With a full party. Of course you'd get more solo farming HM, but it's not necessary to get it.

Also, if they dropped the price or lowered the requirements now, people who paid for it or wore something plainer until they could get at the good stuff are going to be pretty pissed. It's a problem that something so expensive is used in basic armor, but what are they going to do? Refund 10 fangs/claws per person that ever bought the set and make the price plummet?

I think you have a good point about the cost of monstrous materials, but I also think it's not going to change and you should look into a different set. Or, if you MUST have that set for aesthetic reasons, pipe down and pay up.

Re: what really happens to the ecto: http://robot-zombies.com/GEAR%20web%...ages/GTR15.htm

Last edited by genofreek; Dec 11, 2008 at 01:55 PM // 13:55..
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Old Dec 11, 2008, 03:44 PM // 15:44   #37
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Originally Posted by genofreek View Post
Re: what really happens to the ecto: http://robot-zombies.com/GEAR%20web%...ages/GTR15.htm
Damn you... now I've got to read all the archives...

Edit: Awww.. only 25 of them.


As for the "refunding" thing, the nature of the game is to change when things break. When Anet finally realized what a charlie-foxtrot the Alliance faction titles had become they changed them. Did this piss off the people who had already done it the hard way (pre-HFFF) or the easy-but-painfully-slow-way (HFFF)? Yes. Did it have to be done? Yes.

Last edited by Targren; Dec 11, 2008 at 06:46 PM // 18:46..
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Old Dec 12, 2008, 05:23 AM // 05:23   #38
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Ohno!
Factions armors require materials that drop in Factions A LOT. (NM aswell as HM)
Must nerf!

It wasn't a problem for all those years and now is?
How? Maybe people don't play Factions enough but just go there for faster exp and fast max armors.

/not signed
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Old Dec 12, 2008, 02:47 PM // 14:47   #39
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Originally Posted by Yawgmoth View Post
Ohno!
Factions armors require materials that drop in Factions A LOT. (NM aswell as HM)
Must nerf!
I play factions a helluvalot, actually, and I've had one drop in 2 years.

Quote:
It wasn't a problem for all those years and now is?
How? Maybe people don't play Factions enough but just go there for faster exp and fast max armors.
Yes, that must be it. It must have nothing to do with a bunch of new prestige armors in EotN spiking the material popularity...
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Old Dec 12, 2008, 03:47 PM // 15:47   #40
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Originally Posted by Targren View Post
one barely attainable set of normal armor
Come on now, we are talking about a few k for mats....dont go overboard with your terminology.

Quote:
I play factions a helluvalot, actually, and I've had one drop in 2 years.
Again, really? When I run chars though Zen D in NM, I often get a claw or fang drop - the same with places like Tahn temple too.

Yes, it might take some farming and hoping for luck on the randomness but as others have said, there are alternatives armours available.

Quote:
Yes, that must be it. It must have nothing to do with a bunch of new prestige armors in EotN spiking the material popularity...
As I remember, claws and fangs have been around the 1k mark since the start of factions (at least once the initial price spike dropped to normal).


I would /sign for an increase in drop rate maybe /notsigned for other changes suggested.

Last edited by Lycan Nibbler; Dec 12, 2008 at 03:52 PM // 15:52..
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